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TERA Nexus Guide by Nan0teck

An in-depth look into the cross-server open-world raid event in TERA Rising, as well as Nexus Traverse, the instanced raid, and the Agnitor faction. Also covers the Nexus schedule/times for NA and EU TERA.

This guide is currently updated for the Wounded World update (July 8, 2014).

TERA Nexus Guide - Introduction

TERA NA Nexus Schedule (all times are in PST):

  • Saturday, Sunday - 12 PM (noon), 7 PM, 2 AM
  • Monday, Wednesday, Friday - 12 PM (noon), 7 PM
  • Tuesday, Thursday - 7 PM

TERA EU Nexus Schedule (all times are in CEST):

  • Monday, Tuesday - 20:00
  • Wednesday - 15:00, 20:00
  • Thursday, Friday - 20:00
  • Saturday, Sunday - 1:00, 15:00, 20:00

"The call rings out. A swirling blue vortex erupts from high above. A beam of bright blue light drills into the ground. Suddenly, oily demons and monsters spill onto the land. Brave scholars arrive to study the nexus, with the hopes of stopping its destructive force. But this problem requires more than brains and bravery—it requires brawn.

The Agnitor scholars have gathered at Zulfikar Fortress to share their limited knowledge of the nexuses. They seek heroes to fight the stream of monsters that spew forth from these portals. Before you march into this maleficent melee, take a moment to learn what you're up against."

The Nexus Invasion in TERA is a cross-server open-world raid event that takes place in Khanovar Front, Argonea and Granarkus at the northern edge of Shara. Ten minutes before the Nexus Invasion begins, thirteen (13) Nexus portals will open and will appear on the world map as well as your minimap.

How to Join a Nexus Raid

To join in, simply fly to Zulfikar Fortress or Kanstria and head to an affected zone. You'll see a shimmering energy border surrounding the Nexus area. Four Nexus Questgivers will spawn at each Nexus portal. You'll have to talk to any of them to accept the Mysterious Nexus quest. If you don't, you will not receive any rewards for closing the portal. Keep in mind that you or any other raid member will have to actually hit a Nexus monster in order to receive the quest rewards.

Each portal is limited to 120 quests, meaning only 120 people will be able to receive quests in that particular area. You cannot share this quest with your party; everyone must be in the area and accept the quest themselves. Leaving the Nexus area will automatically forfeit the quest. The color of the icons signifying the portals will change depending on how many people have accepted the quest (Blue, Orange, Red, Red [Locked]).

Once you're in a Nexus portal, you can either use LFG to look for a Nexus party (highly recommended), or wait until the first wave of monsters spawn. A popup will appear asking if you would like to look for a party if you haven't joined one already.

Nexus Invasion

Now that you've joined a party and accepted the quest, it's time for Nexus Invasion. This is a three-phase process; monsters of increasing size will spawn in each phase, and they do not drop anything. When all monsters in each phase are defeated, that completes the phase and a reward is given out. Again, you need to have the Mysterious Nexus quest accepted and you or any other raid member need to actually hit something during each phase in order to receive the rewards for each phase.

Phase 1 is very quick and easy. A bunch of minions spawn during this phase; kill them all to go into Phase 2.

Phase 2 spawns a trio of BAMs and a bunch more minions. Easiest way to deal with them is to zerg each of them one by one, otherwise not a very difficult fight. Defeat all three BAMs to go into Phase 3.

Phase 3 spawns one of three Nexus lords—Hulmatorus, Valsharnikar, or Zyrnaxis—and still more minions. Getting hit by a Nexus lord leaves an effect for 15 seconds that cannot be cleansed called Nexus Strike. If five Nexus Strikes stack on a character, that character will get the Nexus Implosion effect; after ten seconds, that character will implode and die. There is actually an achievement for getting the Implosion effect on you, and it can sometimes be a little more difficult to achieve than you think!

Many smaller minions will spawn during each phase, which have a high chance of dropping healing/rejuvenation motes. Killing these minions will cause more to spawn, so you basically have an infinite supply of motes (which you don't really need either).

There are also a number of Nexus effects that will buff you during each phase and can stack up to 5 times; these effects are the following:

  • Nexus Frenetics increases your power.
  • Nexus Celerity decreases your skill cooldowns.
  • Nexus Haste increases your attack speed.
  • Nexus Bane increases your damage against multiple targets.
  • Dimensional Vigor increases your power every time you jump.
  • Nexus Revelry also increases your power. However, once you have 5 stacks, Untimely Frivolity will force you to dance.

Once all three phases are completed, the Nexus portal will close, and you can move on to the next one until they are all closed. Closing a Nexus portal will give you a buff called "Nexus Call", which you need to get into Nexus Traverse. You NEED the Mysterious Nexus quest to get the Nexus Call, you cannot just be sitting at the Nexus portal without accepting the quest. Once all the portals are closed, the Nexus Shard will spawn at every Nexus portal in each region, and you can interact with it to teleport into Nexus Traverse.

Nexus Traverse


Nexus Traverse is a cross-server instanced raid, and consists of three main rooms. You need a minimum of 7 people in your raid to enter, and a maximum of 20 people can be in a raid.

Nexus Traverse

Before getting started, if you are party leader, be sure to set loot to Random roll for Rare grade and up.

Loot Options

Now everyone will automatically roll for everything that is picked up. This makes the run go by much quicker, as you'll most likely be spending more time rolling for loot than actually clearing the place if you don't change the loot options. The most notable drops here are T15 fodder and Master Enigmatic Scrolls anyway.

Also, talk to the Inquisitor and pick up the repeatable quest, "Investigating Nexus Traverse":

The Dungeon

Nexus Traverse is actually a very short and simple dungeon. There are only three rooms:

The first room has a bunch of adds all over the room. Pull them all at once and gather them up into one big mob for the entire party to zerg - it takes about 10 seconds to clear the room this way. These mobs drop gold and Nexus boons. A Nexus boon gives 1 Agnitor credit, and a Triple Nexus boon gives 3 credits.

The second room will spawn two BAMs, one on each side of the room. Usually someone would tank the raptor on the left while the rest of the raid burns down the teralith on the right. You'll want to keep the two BAMs separated because they become stronger if close to each other. When the teralith is dead, move on to the raptor. These BAMs drop mostly NPC/enchanting fodder.

The Traverse Sovereign sits in the third room. His attacks have very high impact, meaning you'll get knocked down very often if you get hit. There are a couple attacks that you need to watch out for, and the tell for these is that he'll fly up in the air first before breathing fire everywhere. He will either breathe pools of fire onto the ground, which deal damage-over-time to anyone standing on it, or he will attack with multiple AoE fireballs (you can see where he is targeting from the circles on the ground) which also leave pools of fire. If you die in the DoT, you can click resurrect without waiting for a healer to Resurrect you, and you'll immediately spawn back at the entrance of the dungeon. He also has a 10 minute enrage timer, at which point he receives a power/attack speed buff. He usually dies long before this anyway.

While you are attacking the Traverse Sovereign, he will spawn adds the lower his HP drops. He has four waves of adds:

The first wave spawns a bunch of minions. Kill them.

The second, third and fourth waves each spawn a BAM. Usually, someone kites all three BAMs around the room while the rest of the party continue to burn Traverse Sovereign; preferably a healer, since they can easily generate universal aggro by healing themselves/any party member. Mystics can also draw aggro using Arun's Vitae. Nowadays, most people are so overgeared for this dungeon that the boss will die right after all 3 BAMs spawn, so kiting may not even be necessary.

Once Traverse Sovereign is dead, that's it! Grab all the loot (make sure to grab the Collaboration Crates that he drops, those are shared in the entire raid), and make sure to turn in the repeatable quest (if you forget to turn in the quest, you can always turn it in next time at the beginning of the instance)! The Inquisitor spawns right beside the portal as shown below:

The rewards are insanely high, so always remember to turn in the quest! (The rewards can be doubled with quest gold and reputation boosts!)

You can then /drop from the raid which will automatically port you to Zulfikar Fortress, or use the portal to teleport to these locations:

The Agnitor Faction

"The Agnitor is a subgroup of the Mysterium, focused specifically on nexuses and the creatures that emerge from them. They believe that by really understanding the power of the nexus—and finding a way to harness that power—they will be able to find the answer that will end the Argon War. Their quests revolve mostly around going into nexuses and coming out with samples and examples of whatever is inside. The Agnitor primarily perform their experiments in secret, but no one has any cause to doubt their commitment to the cause...right?"

Before you can begin any Agnitor quests, you'll have to report to Rodrigo in Zulfikar Fortress (you'll receive a letter to go see him at lvl 58). Once you’ve finished the quest "Boundary Explorer," the Agnitor quests will unlock from the nearby Inquisitor. Your first Agnitor quest, "Puzzling Pieces," will send you into the Nexus to investigate.

Agnitor quests award gold, as well as Agnitor reputation points and credits to spend at Zulfikar Fortress’ Agnitor merchants: Hanslet, Eriale, and Paxwin. Players can use Agnitor credits to purchase scrolls, crystals, crafting material, brooches and belts. The most notable items in the shop are the following:

  • Cortoid Tokens - used to purchase Agnitor Brooches
  • Truss Tokens - used to purchase Agnitor Belts
  • Tweld Nuggets - used to craft Advantaged PvP equipment
  • Sploy Nuggets - used to craft Archetype PvE equipment
  • Chaos Blocks - used to craft Visionmaker equipment (though I don't recommend getting this anymore since I don't see the point in crafting Visionmaker -> Nightforge -> Advantaged/Archetype)
  • Pristine Griefing Zyrk and Pristine Indomitable Zyrk for PvP

Hanslet and Eriale

Most Agnitor quests can be completed inside a Nexus with almost no extra time or effort, so if you plan on doing Nexus Invasion, you might as well pick them up. However, unlike other factions, you can only pick up two Agnitor dailies at a time.

Considering the amount of time and effort you spend on completing the Agnitor dailies and Nexus along with the repeatable, it's highly recommended to run Nexus whenever it's up!


Hi Nan, 

i have some questions..i accepted the nexus quest from the quest giver then i asked for a pty which i received, I was then summoned to the pty. did i lose the quest when this occurred because after we killed everything they all went to other portals i guess so when i found a portal it said i did not have something to get in cant remember the exact wording sry..??


I rly liked your guide..i am just a real dummy still trying to learn so much..

Hi Nan, 

i have some questions..i accepted the nexus quest from the quest giver then i asked for a pty which i received, I was then summoned to the pty. did i lose the quest when this occurred because after we killed everything they all went to other portals i guess so when i found a portal it said i did not have something to get in cant remember the exact wording sry..??


I rly liked your guide..i am just a real dummy still trying to learn so much..

Yeah, you probably lost the quest then. If you leave the node where you accepted the quest then you automatically lose it. Just gotta remember to accept the quest at each node, and don't take a summon if you're already at a node.