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TERA Slayer Guide PVE/PVP by Broly

TERA Slayer gets an In-depth look by Broly. This Slayer guide covers PVE Rotations, PVP, Crystal builds, Glyphs and even gear!

This TERA Slayer Guide was originally written by Raddz on the Enmasse TERA forums. All credit goes to this individual for writing this Slayer Guide, and feedback should be directed to them. We have cleaned up the formatting, made it easier to read and reposted the Slayer Guide for your convenience.

TERA Slayer Guide Introduction

Slayers blend high mobility with high damage capabilities, a versatile and valuable party member, and a gifted solo act, too. It takes a certain flair to wield a massive weapon, and slayers move so freely and easily with their huge blades that they might be dancing with silk. A slayer wades into the fight like a two-edged whirlwind, swinging his powerful sword in deadly arcs, and evading his foes in a graceful dance.

The slayer does his job with aggressive swordplay, graceful evasive moves, and overwhelming force. Wide-sweeping circular attacks mow down enemies on all sides, agile dodges puts the slayer behind the foe, and leaping backflip kicks stun the enemy and open distance. Despite their light armor, slayers can fight in the thick of things along with warriors. They are faster and more mobile than berserkers, and their whirling attack style allows them to excel at taking out surrounding mobs.

Like warriors, slayers can dodge out of harm's way and come up behind foes. Because they don't draw aggro as easily as some other classes, slayers excel at attacking enemies from the rear while tanks keep them busy from the other sides.

En Masse Entertainment gave a rather good description of the class in general. However, there are a few things I would like to add to this introduction from my experience of this class and observing other players. Whenever the slayer class is mentioned, you will hear an array of insults such as "spacebar", "ez-mode class", "no skill class", and etc. Most of not all of these come from players who themselves have never played a slayer; don't pay much attention.

TERA Slayers have several chained skills that can be chained using the space-bar. However, there are little to no higher tier players using space-bar for anything besides measured slice. So I recommend you don't use it even as you are leveling up to get away from the habit. This is also a beauty of the class as well. In a PvP environment, slayers have different combination into their chained skills depending on the player. That is the beauty of the class, make your own combinations and use them as the situation permits.

In my opinion, I have had a very positive experience from playing this class and I hope most of you will as well. Hopefully this guide can help you fill in some gaps of knowledge for even some of the more advanced slayers.

TERA Slayer Skills

This section will be similar to other Slayer Guides in that the Skills and Glyphs will be color coded for distinction of importance. 5 Star being the most important and 1 Star being the least.

  • 5 Star
  • 4 Star
  • 3 Star
  • 2 Star
  • 1 Star
  1. Combo Attack
  2. Evasive Roll
  3. Whirlwind
  4. Knockdown Strike
  5. Headlong Rush
  6. Triumphant Shout
  7. Retaliate
  8. Overhand Strike
  9. Startling Kick
  10. Tenacity II
  11. Distant Blade
  12. Leaping Strike
  13. Stunning Backhand
  14. Fury Strike
  15. Dash
  16. Heart Thrust
  17. Exhausting Blow
  18. Overpower
  19. Backstab
  20. In Cold Blood
  21. Measured Slice

Combo Attack

Cast Time: Instant // Cooldown: None
Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to four hits, with the fourth hit dealing substantially more.
[5] Glyph of Swift: 10% chance to increase attack speed by 15% for 10 seconds.
[4] Glyph of Swift (Advanced): 10% chance to increase attack speed by 15% for 10 seconds.
[6] Glyph of Power: Increases MP regeneration by 10%.
[4] Glyph of Spirit: Increases power by 25%.
Combo Attack is your main source of Mana Regeneration, four to five strikes of combo attacks should replenish most if not all of the mana you are missing. In PVP, this skill is even more important. This skill not only is your main source of mana regeneration, but it also services as a form of disable. This ability in PVP, on the first attack, creates a flinch effect or known in other games as a 'ministun' which interrupts and immobilize the target, it also applied a green debuff which slows the movement speed of hit target.
In PVP, I do not use glyphs in this ability. However in PVE I like to use Glyph of Swift.

Evasive Roll

Cast Time: Instant // Cooldown: 4 Seconds
Dodge your enemy's attack.
[4] Glyph of Fleetfoot - 30% chance to increase movement speed 15% for 10 seconds.
[4] Glyph of Unending - 20% chance to eliminate cooldown.
[4] Glyph of Powerlink - Increases power for the next chain skill by 25%: Fury Strike.
[4] Glyph of Opportunity - 40% chance to clear the cooldown of Backstab.
[4] Glyph of Powerlink - Increases attack power for the next chain skill by 25%: Backstab.
This is one of your two immunity frames. This ability will be used very often to avoid damage or status modifiers (stuns/sleeps/slows/etc). The Glyph of Opportunity that you can see a dash mark through is a glyph that will no longer be available after the class rebalance for 3v3. After that modification, I don't see myself using any of the glyphs for either PVP or PVE

 

Whirlwind

Cast Time: 1.3 Seconds // Cooldown: 11 Seconds // Base Damage: 2157
Spin with your sword, hitting targets within 3m.
[4] Glyph of Brilliance - Decreases MP consumption by 63.
[5] Glyph of Carving Advanced - Triples crit rate.
Second highest damage ability. In PvE, with the correct glyph build, it does very good damage. Yes, even more than Heart Thrust. In PVP, it offers flinch on each swing as well. Best part about this skill is, the damage doesn't deteriorate much hitting multiple targets and the damage in sweeping around you, much harder to evade this skill than other skills.

Knockdown Strike

Cast Time : 1.3 Seconds // Cooldown: 8 Seconds // Base Damage: 1267
Bowl your enemy over with the mighty swing of your sword.
[6] Glyph of Power - Increases power by 25%.
[5] Glyph of Powerlink - Increases power for the next chain skill by 25%: Whirlwind.
[6] Glyph of Powerlink - Increases power for the next chain skill by 20%: Overhand Strike.
[5] Glyph of Strength - Increases chance to knockdown and immobilize by 20%.
[5] Glyph of Power (Advanced) - Increases power by 25%.
Bread and Butter Skill; If one skill were to define your class, it would be this one. This skill nearly almost always knocks a target down who is hit. It hits in a forward arch infront of you, and almost makes your Slayer move forward roughly 5 meters forward before striking. You will be using this skill nearly every time it's off cooldown. Many will question my value of the Glyph of Powerlink for Whirlwind. This glyph lasts 8 seconds, and wont expire till the end of the buff no matter what skill you use inbetween Knockdown Strike and Whirlwind. So almost a consistent 25% damage to Whirlwind in my opinion is a good 5 point investment.

Headlong Rush

Cast Time: Instant // Cooldown: 12 Seconds
Charge forward, increasing the speed of your next attack within 10 seconds by 50%. Effect ends after 10 seconds or when you hit a target.
[5] Glyph of Energy - Decreases cooldown by 25%.
[4] Glyph of Powerlink (Advanced) - Increases skill damage for the next chain skill by 25%: Knockdown Strike.
Great mobility skill. Used in PvE mainly to just evade big AoE or repositioning; It is not very frequently used in PvE. However, in PvP this is a very important glyph and when combined with Knockdown Strike can prove to be very useful.

Triumphant Shout

Cast Time: Instant // Cooldown: 30 Seconds
Instantly restores 100 MP. Your MP doesn't decay for 20 seconds.
[3] Glyph of Spirit - Increases MP regeneration by 50%.
[3] Glpyh of Energy - Decreases cooldown by 30%.
[5] Glyph of Grounding - 100% chance to increase endurance by 10% for 20 seconds.
Slows down the natural mana decay of a Slayer. Just use every time it is off cooldown.

Retaliate Cast

Cast Time: Instant // Cooldown: 15 Seconds // Base Damage: 931
Leap to your feet while attacking your target. You can use this skill only when knocked down.
[4] Glyph of Energy - Decreases cooldown by 20%.
[5] Glyph of Powerlink - Increases power for the next chain skill by 25%: Leaping Strike.
[3] Glyph of Power - Increases power by 25%.
Use this immediately after you get knocked down to recover faster. As soon as you get Knockdown this will activate to your space-bar.

Overhand Strike

Cast Time 1.7 Seconds // Cooldown 5.5 Seconds // Base Damage: 1343
Swing downward for a massive blow. Skill activates faster if you first use Whirlwind, Knockdown Strike, Leaping Strike, Stunning Backhand, Heart Thrust, Startling Kick, or the fourth consecutive hit with Combo Attack.
[6] Glyph of Persistence - 50% chance to eliminate cooldown.
[5] Glyph of Restoration - Restores 3% HP.
[5] Glyph of Persistence (Advanced) - 50% chance to eliminate cooldown.
[4] Glyph of Restoration (Advanced) - Restores 3% HP.
This skill should be used whenever a pre-chain skill listed in the description is used. This is one of your two chain abilities. The Glyph of Persistence is useful and I use it in both PVE and PVP.

Startling Kick

Cast Time: Instant // Cooldown: 20 Seconds // Base Damage: 1148
Briefly stun your target with a kick, then leap backward.
[4] Glyph of Brilliance - Decreases MP consumption by 30.
[4] Glyph of Lingering - Increases effect duration by 30%.
[4] Glyph of Blaze - Speeds casting by 25% for Knockdown Strike, the next skill in the chain.
[4] Glyph of Blaze - Speeds casting by 25% for Heart Thrust, the next skill in the chain.
[3] Glyph of the Swift - Increases attack speed by 25%.
This skill most often is followed up by Overhand Strike. However, with the glyphs you can use it to combo it for Knockdown Strike or Heart Thrust.

Tenacity II

Cast Time: Instant // Cooldown: 60 Seconds
Call on inner reserves to instantly replenish 360 MP.
[4] Glyph of Energy - Decreases cooldown by 20%.
[4] Glyph of Balance - Increases balance 50% for 15 seconds.
[4] Glyph of Balance (Advanced) - Doubles balance for 15 seconds.
[3] Glyph of Energy (Advanced) - Decreases cooldown by 30%.
Just use it whenever you can following your Triumphant Shout.

Distant Blade

Cast Time: Instant // Cooldown: 10 Seconds // Base Damage 525 655 1143
Strike at a target within 15m with a magic extension of your sword. Repeat the attack up to 3 hits. Damage decreases at maximum range.
[4] Glyph of Brilliance - Decreases MP consumption by 18.
[6] Glyph of Numbing - 20% chance to decrease opponent's attack speed by 30% for 5 seconds.
[5] Glyph of Numbing (Advanced) - 30% chance to decrease opponent's attack speed by 30% for 5 seconds.
Use to close gap and do damage after an enemy dodges/dashes/teleports away. The third hit from this ability hits rather hard.

Leaping Strike

Cast Time: Instant // Cooldown: 7 Seconds // Base Damage: 374
Jump at your foe and smash downward. Knocked-down foes take 5x damage once you learn Merciless Leap.
[4] Glyph of Brilliance - Decreases MP consumption by 50.
Does decent damage to knocked down targets, and has decent mobility. I use this skill mainly after knocking down a person after a retaliate and on the rare occasion a boss gets knocked down.

Stunning Backhand

Cast Time: Instant // Cooldown: 15 Seconds // Base Damage 962
Swing your sword around, briefly stunning your foe.
[4] Glyph of Power - Increases power by 25%.
[3] Glyph of Power (Advanced) - Increases power by 25%.
Instant Stun that sweeps over 180 degree arch infront of you. Beautiful skill that usually is followed by Overhand Strike. In PVE I only use this skill in the occasion that I run out of my main DPS abilities such as Whirlind/Heart Thrust/Knockdown Strike. In PvP, this is one of your most important skills right up there with Knockdown Strike.

Fury Strike

Cast Time: Instant // Cooldown: 10 Seconds // Base Damage 1262
Slash your sword in front of you; the lower your HP, the greater the damage.
[6] Glyph of Power - Increases power by 25%.
[5] Glyph of Power (Advanced) - Increases power by 25%.
[4] Glyph of Blaze - Speeds casting by 25% for Whirlwind, the next skill in the chain.
[4] Glyph of Restoration - Restores 4% of total HP for the next chain skill skill: Stunning Backhand.
This is a very fast animation forward uppercut-motion sword sweep. It is useful for a gap closer and does rather good damage when you are under 50% HP. In the patch pre-'rebalance' this skill has a high knockdown rate. However, with new rebalance this skill got moved to flinch. Although we would all prefer the knockdown over flinch, if used at the right time can still come in handy. Very situational skill

Dash

Cast Time: Instant // Cooldown: 25 Seconds
Increase your speed by 50% for 15 seconds.
[4] Glyph of Energy - Decreases cooldown by 25%.
Movespeed, very important to keep up with people trying to kite you and get you in range to do your abilities. This applies to your incombat movespeed, This skill with the glyph will keep your speed boosted over 90% of the time as long as it is being used every cooldown.

Heart Thrust

Cast Time: 1.1 Seconds // Cooldown: 15 Seconds // Base Damage: 1693
Step forward, attacking your target's vulnerable spots.
[6] Glyph of Power - Increases power by 25%.
[4] Glpyh of Persistence - 35% chance to eliminate cooldown.
[5] Glyph of Carving - Triples crit rate.
The third highest damage ability you have in terms of base damage. However, it tends to be your hardest hitting ability in PVE. This skill is usually used following an Overpower to capitalize on high crit rate, damage, and the ability to chain into an Overhand Strike. In PvP, I personally don't like this ability. This ability has a rather small hitbox, will very rarely hit more than player, and doesn't knockdown/flinch/stun. It is good for the raw damage, but doesn't compare to the other skills.

Exhausting Blow

Cast Time: Instant // Cooldown: 90 Seconds // Base Damage: 700
Strike a painful blow that increases target's cooldown time by 50% for all skills they use in the next 15 seconds. Effective only on other players.
[4] Glyph of Power -Increases power by 25%.
[6] Glyph of Energy - Decreases cooldown by 25%.
[6] Glyph of Energy (Advanced) - Decreases cooldown by 35%.
This is a useful ability to use especially on a healer. This attack is fired out similar to distant blade. Sometimes its fun to use to get a last bit of damage to a fleeing enemy if you havn't used it already and ran out of distant blades.

Overpower

Cast Time: Instant // Cooldown: 8 Seconds
Gather your might for a decisive blow. Your next attack within 20 seconds does 30% extra damage.
[3] Glyph of Brilliance - Decreases MP consumption by 33.
[5] Glyph of Carving - Doubles the crit rate of the next attack.
[5] Glyph of Sap - 35% chance to add a 3-second stun effect to the next attack.
[5] Glyph of Boost - Adds 10% skill damage for the next attack.
This is a buff skill that lasts 20 seconds. The first strike you hit on a player will do 30% more damage. With Glyph of Carving and Glyph of Sap, this buff is very useful. However, after the rebalance Glyph of Sap will be removed and won't add an RNG stun. In PvE this skill is used before Heart-Thrusting. If you have Glyph of Carving for both Heart Thrust and Overpower, that is 4x crit rate added. Slayers have a natural 56 crit rate; if they use an Overpowered Heart Thrust, the crit rate for that attack will be 224. In PvP, I generally use it with Knockdown Strike.

Backstab

Cast Time: Instant // Cooldown: 20 Seconds // Base Damage: 921
Rush 10m and make a lethal thrust to your target's back. The target is immobilized. Ends if target is knocked down.
[5] Glyph of Energy - Decreases cooldown by 20%.
[4] Glyph of Blaze - Speeds casting by 25% for Heart Thrust, the next skill in the chain.
[4] Glyph of Blaze - Speeds casting by 25% for Knockdown Strike, the next skill in the chain.
[3] Glyph of Blaze (Advanced) - Speeds casting by 35% for Heart Thrust, the next skill in the chain.
[5] Glyph of Persistence (Advanced) - Decreases cooldown by 30%.
This ability teleports you behind the target and deals damage according to your position when you cast it. So, if you were head on with the player when you backstabbed, it will deal frontal damage, it is not always back damage. For the rebalance, the damage is getting nerfed 20% and the CD will raise to 25 seconds. Many Slayers use this ability to initiate on a target. I believe the proper use of this skill is to wait for the target to use an evasive ability, and then use backstab to get back on the target.

In Cold Blood

Cast Time: Instant // Cooldown: 180 Seconds
Increase your Strength by 26 for 20sec. Attacks against other players deal 15% extra damage.
[3] Glyph of Brilliance - Decreases MP consumption by 50.
[2] Glyph of Blaze - Speeds casting by 25% for Heart Thrust, the next skill in the chain.
Increases damage nearly 25-30% in PvP encounters, Self explanatory, save it for a burst on healers or other important targets.

Measured Slice

Cast Time: 1.8 Seconds // Cooldown: 12 Seconds // Base Damage: 2284
Gather your might and make a wide slice at the enemy's neck. Skill activates faster following Overhand Strike.
[6] Glyph of Carving - Doubles critical hit rate.
[6] Glyph of Power - Increases skill damage by 25%.
This is your highest hitting attack. It is also one of your easiest to hit as well. It does nearly a 360 degree sweep from your current location to 5-10 meters ahead of you. Combo this after Overhand Strike for fast cast rate.

Glyph Build

In the following section, I will just post my current PvE and PvP Glyph builds. Slayer glyph builds vary tremendously from my experience speaking with other slayers. This is just my take, If you disagree with a certain glyph or prefer another, go for it. Be creative, make your own build to fit your playstyle. This section is mainly for newer players who need a basic fundamental to build their own, or for anyone who wants to try a new build.

PVE - http://teratoday.com/glyphcalc#sl:b3:c1:d14:h2:p012:r1:u0
PVP - http://teratoday.com/glyphcalc#sl:b3:c1:d1:h2:i1:m1:n1:o0:p2:r1:u0
 

Slayer Crystals/Charms

In this section I will discuss which Crystals and Charms that Slayers should pay attention to. I will split this section as a whole into PvP and PvE. I will also include my own personal crystal setups. You are encouraged to mix and match and build your own crystal setup. But for me, personally this is what I personally use.

Weapon Crystals

  • Fine Savage Crux - Critical attacks do an additional +1.6 times damage when attacking from the rear. Cannot stack with other Savage crystals.
  • Acrimonious Crux - Critical attacks against boss monsters do +1.38 times damage when attacking from the rear. Cannot stack with other Acrimonious crystals.
  • Backbiting Crux - Critical attacks against normal monsters do +1.38 times damage when attacking from the rear. Cannot stack with other Backbiting crystals.
  • Fine Brilliant Crux - Provides MP regeneration of 41 per 5Sec.
  • Fine Carving Crux - Increases crit rate by 3%. Cannot stack with other Carving crystals.
  • Fine Cruel Crux - Increases your attack power against knocked-down opponents. Cannot stack with other Cruel crystals.
  • Fine Focused Crux - Your attacks do an additional +1.7 times critical damage against enraged monsters. Cannot stack with other Focused crystals.
  • Fine Forceful Crux - Critical attacks will increase your Power when attacking opponents from the rear. Cannot stack with other Forceful crystals.
  • Fine Hunter Crux - Inflicts an additional 7.8% damge to normal monsters.
  • Fine Swift Crux - Increases movement speed by 15 while in combat. Cannot stack with other Swift crystals.
  • Fine Salivating Crux - Immediately regenerate 81 MP when attacking players. Cannot Stack with other Salivating crystals.
  • Fine Brutal Crux - Inflicts 9.3% more damage on a knocked-down opponent.
  • Mutinous Crux - Inflicts an additional 7.8% damage to boss monsters.

Armor Crystals

  • Fine Relentless Crux - Increases maximum HP by 4808.
  • Anarchic Crux - Decrease damage by 7.7% from bosses.
  • Fine Grieving Crux - Immediately regenerates 106 MP when attacked by a player. Cannot stack with other grieving crystals.
  • Fine Stalwart Crux - Decrease damage by 7.7% when attacked by normal monsters
  • Fine Vigorous Crux - Provides HP regeneration of 321 per 5sec.

Accessory Crystals

  • Pristine Powerful Zyrk - Adds 2 Power.
  • Pristine Griefing Zyrk - Increases PvP damage on players characters by a factor of 4.
  • Pristine Indomitable Zyrk - Reduces PvP damage received from player characters by a factor of 5.

PVE Crystal Builds

Basic Solo Leveling

  • Fine Brilliant Crux
  • Fine Brilliant Crux
  • Fine Brilliant Crux
  • Fine Brilliant Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux

Solo Normal Monster Grinding/Farming

  • Fine Hunter Crux
  • Fine Hunter Crux
  • Fine Hunter Crux
  • Fine Hunter Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk

Solo Boss(BAM) Grinding/Farming

  • Fine Savage Crux
  • Acrimonious Crux
  • Fine Focused Crux
  • Fine Carving Crux or Fine Forceful Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Fine Vigorous Crux
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk

Dungeon Normal Monster

  • Fine Savage Crux
  • Backbiting Crux
  • Fine Focused Crux
  • Fine Carving Crux or Fine Forceful Crux
  • Fine Stalwart Crux
  • Fine Stalwart Crux
  • Fine Stalwart Crux
  • Fine Stalwart Crux
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk

Dungeon Boss Monster

  • Fine Savage Crux
  • Acrimonious Crux
  • Fine Focused Crux
  • Fine Carving Crux or Fine Forceful Crux
  • Anarchic Crux
  • Anarchic Crux
  • Anarchic Crux
  • Anarchic Crux
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk
  • Pristine Powerful Zyrk

PVP Crystal Builds

Small Scale PVP

  • Fine Cruel Crux
  • Fine Swift Crux
  • Fine Savage Crux
  • Fine Forceful Crux
  • Fine Relentless Crux
  • Fine Relentless Crux
  • Fine Relentless Crux
  • Fine Grieving Crux
  • Pristine Griefing Zyrk
  • Pristine Griefing Zyrk
  • Pristine Griefing Zyrk
  • Pristine Griefing Zyrk

Large Scale PVP

  • Fine Cruel Crux
  • Fine Swift Crux
  • Fine Savage Crux
  • Fine Forceful Crux
  • Fine Relentless Crux
  • Fine Relentless Crux
  • Fine Relentless Crux
  • Fine Relentless Crux
  • Pristine Indomitable Zyrk
  • Pristine Indomitable Zyrk
  • Pristine Indomitable Zyrk
  • Pristine Indomitable Zyrk

Slayer Gear

In the gear section, I will address the stats I believe Slayers should focus on and try to achieve on their gear. Stats will be prioritized by color. If a stat is in the 5 star category, make sure to get this stat on the top line (the rerollable stat above the +number stats) in addition to getting it as one of the +number stats as well. For example in the PVE Weapon stat section, I have listed Attackspeed as 5star, then % Boss damage, then % behind damage, then % enraged damage. If your weapon has only 3 rerollable stats below the top line, which would be +3/6/9; Then you would get Attackspeed on the top and as one of the +3/6/9 and then go for % Boss damage and % Behind damage.
Also, I know many new players don't know this, so I will share this now to clear some confusion in the PVP Weapon stats. % Behind damage to monsters and % prone damage to monsters apply to PVP targets as well.

  • 5 Star
  • 4 Star
  • 3 Star
  • 2 Star
  • 1 Star

PVP Weapon Stats

  • % Attack Speed
  • % Damage when you attack monsters from behind
  • PVP damage increase
  • % Damage to prone monsters


PVE Weapon Stats

  • % Attack Speed
  • % Boss Damage
  • % Damage when you attack monsters from behind
  • % Damage when you attack enraged monsters


PVP Chest Stats

  • PVP damage decrease
  • % Damage reflect
  • % HP Restoration
  • % Damage when knocked-down


PVE Chest Stats

  • % Boss damage decrease
  • % HP Restoration
  • % Enraged monster damage decrease
  • % Frontal damage decrease


PVP / PVE Gloves

  • Power
  • Crit


PVP Boots

  • PVP damage decrease
  • % Movespeed
  • Decreased duration on slow effects


PVE Boots

  • Endurance
  • % Movespeed


Jewelry

  • % Attack Speed (Necklace Only)
  • % Crit damage(Necklace/Ring)
  • % Stun Duration Reduce(Earring Only)
  • % HP Restoration(Earring Only)
  • % Resistance to stuns(Earring Only)
  • Crit Rate(Necklace/Ring)
  • % Stun duration(Necklace/Ring)

PVE

In the following section and the section afterwards, I will be using acronyms and short terms for many of the slayer skills
OHS - Overhand Strike
MS - Measured Slice
KDS - Knockdown Strike
FS - Fury Swipe
WW - Whirlwind
HT - Heart Thrust
ICB - In Cold Blood
OP - Overpower
BS - Backstab
Roll - Evasive Roll
Rush - Headlong Rush
Kick - Startling Kick
Backhand - Stunning Backhand

Slayer is the only class in the game with glyphs that give specific abilities TRIPLE CRITICAL RATE. When cycled correctly, with the correct glyph and crystal build, It is rare not to see several large crits on this class. This class also has two immunity frame abilities in addition to its high burst damage and has high mobility as well.

From personal experience, This is how I would put DPS Classes in terms of Tier
Top Tier - Sorcerer, Slayer
Bottom Tier - Archer, Bezerker, Warrior

PVE Skill Rotations and Advice

The following advice and skill rotations are based around the glyph build that I use and that I have listed as my PVE Glyph build in the previous page.

OP - HT - OHS - MS - *HT Reset*

If HT doesn't reset,

KDS - OHS - WW - *OHS Reset* - Kick - OHS - Backhand - *OHS Reset*

Distant Blade only if the Boss makes distance, otherwise don't include it in your normal rotation.

Then Combo attack either HT or KDS is back off cooldown and follow the rotations. The main focus of the rotation revolves around

  1. OP before HT
  2. HT every reset, even if OP is not off cooldown
  3. WW after KDS to make use of 25% WW damage chain glyph
  4. If HT is on a CD of 6 or more seconds by the time OP comes back, Use OP for KDS or WW, whichever is up next in que
  5. Anytime a skill chains to OHS, use OHS if its up
  6. Use roll and BS to get into position for backhits and to avoid big AOEs

Few Random PVE Tips

  • Depending on the fight, Rush can be used prior to WW to make the attack a lot quicker, If you cast Rush while you are directly behind the target, the rush only take a millisecond and you can cast WW- Rush increases cast speed on bandages and scrolls. Use it to help resurrect someone quicker
  • Use roll in preference to BS to get in position and avoiding damage, Use BS as a last resort
  • Another means of quick movement if Rush is on cd is Leaping Strike to OHS
  • Only use Tenacity if you aren't able to get in range of Combo Attacks, Stick to Triumphant Shout and Combo Attacks as main source of mana regen when the boss is in range.

Slayer PvP

Slayer PvP now and in the past has always revolved around knockdowns and high crits. Slayers have high mobility and can stick on most targets rather easily. With several combinations for chained attacks, slayers can deal high damage in a short frame of time.

However, PvP is changing with the new 3v3 Class balance that has released in Korea on November 1, 2012 http://yggdrasilguild.shivtr.com/forum_threads/1277353; special thanks to Jackyl for the translation.

You will notice that our knockdowns have been changed to Knockdown Strike and Measured Slice and that flinches have been added to Whirlwind, Combo Attack (first hit), and Fury Strike. You will notice that the top two pvp glyphs (Evasive Roll: Glyph of Opportunity and Overpower: Glyph of Sap) have been highly modified. This glyph change is the reason so many slayers are in fear of the upcoming patch and dreading it.

All I can say to this is: Slayers, especially the ones who started at release, go back to your roots. You all remember how we used to play before the ToT Glyphs were released. We did fine back then. These glyphs is the reason slayer went from good, to ... overpowered. Tera had to remove these two glyphs for 3v3 or you will dominate the crap out of anything you are targeting.

So the question is, will we be viable after the re-balance? Absolutely. You don't need to overpower your backstab anymore to RNG stop a person. Your backstab immobilize will be hitting priests and other classes who have always resisted it with the re-balance. This will also force many slayers who were in the past just spamming overpowered backstabs and evasive roll mindlessly to rethink their approach. This patch will clearly distinguish good slayers from the bad ones.

Duels

Let me start by saying, the victor or the loser of a duel means nothing in this game. How the person during the duel does. Some classes just wont beat another class. This game is not balanced around 1v1. Slayers did surprisingly well in 1v1 with (Evasive Roll: Glyph of Opportunity and Overpower: Glyph of Sap). These two glyphs, although they are on a percent chance, offered slayers an unbeatable arsenal of disable and mobility/positioning. Once again, this game is not revolved around 1v1, you will never defeat a lancer or healer that is equally geared/skilled as you are after the rebalance.
Use duels to refine your skill and your ability to stick on a target more than trying to win the fight.

Fraywind Canyon

Fraywind Canyon I consider to be a mid-size pvp environment. I beleive the Slayer's main roll in BG is to go after healers/archers/sorcerers. Don't over extend immediately when a clash occurs. Wait for the front line to class and you go after their back-line players while watching the rest of the field. If you overextend, you will not only be out of range of your healer, but the enemies will be able to spot you easier and go for you. Try your best to stay alive while giving their backline trouble.

GVG

In large GVGs, I recommend you consider using more defensive zyrks and to stay away from the front line. Your roll more than ever is to disrupt the back-line. In large GVGs there will be several AOEs and you more than likely will get hit by people you don't even see. With savagery scrolls, Zerks/Archers/Sorcs can nearly one shot you to the front. Try your hardest not to get caught up in that front line AOE, let your lancers and defensive warriors do their jobs. You get the people who wrap around to the sides and their back-line members.



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